TinyButStrong Error in field [var.media_title...]: the key 'media_title' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.
TinyButStrong Error in field [var.media_title...]: the key 'media_title' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.
TinyButStrong Error in field [var.media_title...]: the key 'media_title' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.
TinyButStrong Error in field [var.media_title...]: the key 'media_title' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.
TinyButStrong Error in field [var.media_title...]: the key 'media_title' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.
TinyButStrong Error in field [var.media_title...]: the key 'media_title' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.
TinyButStrong Error in field [var.media_desc...]: the key 'media_desc' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'.
TinyButStrong Error in field [var.media_url...]: the key 'media_url' does not exist or is not set in VarRef. (VarRef seems refers to $GLOBALS) This message can be cancelled using parameter 'noerr'. [var.media_title;onformat=retitle] :: 哇哇3C日誌
2019年4月16日 — It's difficult to use DirectX in C since it is based on COM which is inherently object oriented, as is the whole DirectX API. If you really must ...
2015年2月1日 — All objects created using one of the public wrapper methods around COM functions are stored in the class. The class uses a sort of Key - Value ...
Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you ...
This objective was going to be met by creating a wrapper from DirectX 11 to Vulkan. The wrapper would be an intermediate step that would be instrumental in ...
2012年9月3日 — It's in c++ but it's very simple to make a mixed mode wrapper for it (which is what i did for my c# projects). Here is simple example: .h ...
Wine's internal wrapper. Wraps Direct3D 8-11 into Vulkan and OpenGL. For newer APIs it has more bugs than DXVK. A custom build is available for Windows here.